Juicebones

Build your crate. Squash your rival.

Quick match · bet seeds
How to play
  • Each turn you pick a fruit and drop it in one of your three columns. A column holds three.
  • Matching fruit multiply. Two lemons (3) score 3×2×2 = 12. Three score 27.
  • Squash: placing a fruit destroys every matching fruit in your rival's opposite column.
  • Golden fruit can't be squashed. Rotten fruit gets thrown into your rival's crate and costs them its value.
  • Sunny column: one column scores double. The sun moves every 6 fruit.
  • Basket: twice a match, stash your fruit for later or swap it with the one in the basket.
  • Tools: Shake rerolls your fruit. Net protects the column you fill until your next turn. Compost clears rotten fruit from your crate.
  • Orchard Run: each run is a new map. Pick your path past Pip, Marmalade and Old Thistle to the season's boss, stopping at mini-games, markets, rest stops, mysteries and treasure. Beat optional elite rivals for charms that last the whole run. You have 3 hearts: a loss costs one and you try again. Clear a season to unlock Orchard Heat: replay it with up to 10 stacking rules against you, for bigger rewards.
  • Pass & play: set up a match for two: best of 1, 3 or 5; Classic, Mirror (same fruit for both) or Draft (pick one of two fruit, your opponent gets the other); board size; rules; a charm draft; sabotage cards (Freeze, Steal, Flip, Cherry, Spoil, Shield: one per turn); a face-down bluff fruit; a turn timer; and a handicap for mixed skill levels.
  • Orchard rank: wins, Dailies and puzzle stars earn XP. Each rank adds something new, ending with ripening: fruit that survive three of your turns score double.
  • Puzzles: your rival sleeps and you see every fruit coming. Earn up to three stars, and undo any move.
  • Combos like triples and big squashes earn bonus seeds. Spend seeds in the Orchard shop on new fruit and new looks.
  • The match ends when either crate is full. Highest total wins.